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The game of chess has always attracted people with a sharp and inquiring mind. This sport has a beneficial effect on intellectual development. Therefore, sooner or later, the question arises…

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Anyone who uses and does not use chess programs

In this article, a proger is a person who uses the hints of a chess program on a chess Internet server, a disconnector is a person who disconnects from an opponent on a chess Internet server, underestimating the game to the end.

Long before the progers began to deceive, somewhere in the depths of their consciousness they began to feel like losers. They drew a thick line in their heads, dividing everyone into winners and losers: “winners never lose, and losers never win,” they told themselves. They could not put up with what mediocre chess players they were, probably they even hardly put up with what mediocre people they were. They did not agree with what rating they had, how low their social position on a chess Internet server.

In general, progers cannot endure defeat. They cannot bear to lose blitz and games in which they believe they should not lose. They cannot tolerate the lousy assessment that they have: they need a rating that they deserve in their own opinion. They often (if not always) consider and demand to admit that they are underestimated, that their current rating is not an honest and unfair indicator of their current level. In their minds, all this underestimation should not be because all this is cruel, annoying, unacceptable, undeserved, unjust, simply unbearable.

Progers also hate being offended. They hate it more than anything. They experience an extremely unpleasant feeling, losing chess, miscalculating in tactics, losing position, falling victim to victorious attacks, losing to people with lower ratings, playing several games in a row to people of a similar rating, etc …: all this is extremely painful (even traumatic ) for them. They hate being helpless observers of their own defeats. They hate insults, ridicule, humiliation, ignoring in real life no less than this. They highly value respect, the undeserved respect of others, who do not know how they were deceived and how they are deceived.

What mainly distinguishes the psychology of behavior of honest members of the game from the psychology of behavior of progres is how they react to failures in chess: how many progres they want to do regardless of what they have to get around, correct, what problems to solve, how much they want to redraw and to distort reality and their own status in a chess virtual world to satisfy their emotional needs. What else distinguishes honest members of the game and programmers is their attitude to the situation (problem, contradiction) and the means they have chosen to consistently change the situation, deal with it, and otherwise get used to it.

The subconscious goals of the progers are to adapt (like a thermostat that accurately regulates the room temperature) reality to fit your desires about:
how people should think about them,
how people should relate to them,
how others should evaluate their achievements,
what should be their chess status, and
what should be their chess game.
Look, if the programmers could distort reality so that it exactly matches all their needs, desires, emotions, they could have the title of world champion, international grandmaster, recognition of a genius, Nobel laureate, champion of the NFL, NBA, NHL, WBA, Oscars, etc, etc, etc …

If the reality – theirs, yours and mine – was a collapsible puzzle, the progres would use scissors to redraw the whole picture.

Progers cannot tolerate the swindles that happen to them in the game; they cannot tolerate the fact that they made trifling mistakes, made stupid moves. They are tired of falling into obvious traps that they have overlooked, ignored or underestimated. They were tired of losing in good, “winning” positions, they were tired of being nervous at the time control, when they didn’t have time to think about the right move, these mouseslips, which spoiled so many victories, turning the endgame with advantage into a pawn for a while. Tired of swearing at the dusty mouse mat or the spoiled mouse that let them down in time trouble, the stupid mouse that didn’t move fast enough or accurately enough was fed up with this annoying network delay that got them and caused those blunders that they usually don’t make . They are tired of losing in completely won endgames such as king and queen versus king and pawn, rook endgames with a pawn, they cannot tolerate “idiots” who do not give up, even when they have no chance, losing two pawns, they cannot tolerate becoming victims of “lucky” members of chess servers who were in a “completely” lost position, they cannot tolerate “cowards” who do not accept replay, etc., etc., etc …

Alexander Alekhine ©
Alexander Alexandrovich Alekhine. Born October 19 (31), 1892 in Moscow - died March 24, 1946 in Estoril (Portugal). Ingenious chess player, fourth world chess champion. The doctor is right. Alexander…

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